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Brent George Maxim

Maxim Interview

11 Sep, 2014

George talks¬†about the obstacles in designing the video game James Cameron’s Avatar:

One of the challenges we were up against was presenting Pandora, a world that is at the same time stunningly beautiful and uncertain, in such a way that it represented the level of quality that was expected from the film. Cameron is going for the highest fidelity, photo-realistic visual style, a challenge which we’ve seen he’s able to pull off.¬† In the game, we’ve decided to capture this style by pushing the game through one of the most powerful graphic engines in the industry: Dunia, a subsequent generation of the Far Cry 2 engine.