What's this? This is an unbiased just-the-facts news summary about Brent George and Maxim. To see the full newsline, click the red tabs below. Love news? Become a contributor now!

11 Sep, 2014

Maxim Interview

Interview0 Comments

George talksĀ about the obstacles in designing the video game James Cameron’s Avatar:

One of the challenges we were up against was presenting Pandora, a world that is at the same time stunningly beautiful and uncertain, in such a way that it represented the level of quality that was expected from the film. Cameron is going for the highest fidelity, photo-realistic visual style, a challenge which we’ve seen he’s able to pull off.Ā  In the game, we’ve decided to capture this style by pushing the game through one of the most powerful graphic engines in the industry: Dunia, a subsequent generation of the Far Cry 2 engine.

0 0 votes
Article Rating
Subscribe
Notify of
guest
0 Comments
Inline Feedbacks
View all comments