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Brent George

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11 Sep, 2014

Maxim Interview

Interview0 Comments

George talks about the obstacles in designing the video game James Cameron’s Avatar:

One of the challenges we were up against was presenting Pandora, a world that is at the same time stunningly beautiful and uncertain, in such a way that it represented the level of quality that was expected from the film. Cameron is going for the highest fidelity, photo-realistic visual style, a challenge which we’ve seen he’s able to pull off.  In the game, we’ve decided to capture this style by pushing the game through one of the most powerful graphic engines in the industry: Dunia, a subsequent generation of the Far Cry 2 engine.